Commonly Asked Questions
Seeing as how I get asked a lot of the same questions for interviews and such, I'd like to address them here so I have a link I can point people to before being sent a set of questions.
Sorry for the length but this was just the easiest why I could think to address all of these questions and hopefully save myself some time with a quick link or copy & paste.
I am currently accepting work on a per-project basis depending on my schedule. Message me after reading all the facts below regarding commissions to talk about your project. I reserve the right to decline any projects for undisclosed reasons.
If you are not in a rush and/or cannot afford the below rates, I have an alternative for non-commercial in the next section.
- Small modular battle map: $650 (single area) - 5-7 days to complete once project starts
- Interior map: $1500 - 1-2 weeks to complete once project starts
- City/town map: $2000 - 2-3 weeks to complete once project starts
- Regional map: $2500 (Barovia is a good example of a regional map) - 2-3 weeks to complete once project starts
- Continent map: $3000 - 3-4 weeks to complete once project starts
- World map: $4000 - 4-6 weeks to complete once project starts
Projects take a great deal of time due to the immense amount of details I add per map.
Yes! Patrons have a form in the patron-only section of this site that they fill out to add their project to the pool. Whenever I have an open spot in my schedule, I pick a map from the pool to create for a patron. Any patron of any level can add their map to the pool but they must remain a patron for me to create their map. Click here to read the fine print.
This means that you can have a map made by me for only the cost of your patronage. If you're a $1 a month patron for 6 months and I pick your project, you'll get a map created for $6USD! However, the rights remain entirely mine and you cannot use said map for any commercial use.
This way, our patrons are pooling together to help each other get maps.
- I put a great deal of time & work into what I do.
- Your project takes weeks to create where I can do no other work to earn money.
- I need to at least earn a living wage.
- You're paying for my expertise, education, skill, & time.
All work requires a contact stating the scope of the project, any deadlines, compensation, & include any NDAs necessary.
I request a complimentary item of the end product the map(s) will be featured in (so I can share it on my social media).
A discount for the item and/or with your site for my patrons if possible.
I also request to retain the rights to sell prints, posters, digital downloads, & prop map versions of any commercial work I create. This doesn't mean you cannot sell them, just that I can too.
This changes depending on the type of map you want. Though I'd love to read all about your world, I simply don't have the time to do that. I prefer even crude drafts to give me an idea of what you're looking for but brief descriptions are also very helpful.
Here's some general ideas per map type:
Small modular battle map:
- rough draft helpful but not necessary
- the type of biome
- specific features you need it to have (ruins, arcane circles, rivers, roads, etc.)
- general scale size ("1 sq = 5 ft" is fine)
- time of day if it's important (sunset, midday, morning)
- time of year if it's important (summer, winter, autumn, spring)
- a brief description of what type of encounter will happen here (is it a haunted woods, an ambush by a river, a yeti attack, etc.)
- rough draft helpful but not necessary
- type of interior (tower, house, ruins, underwater palace, etc.)
- type of architecture OR the era you want it styled in (Prehistoric, Ancient Egypt, Classical, Byzantine, Romanesque, Gothic, Renaissance, Baroque, etc.)
- condition of the interior (abandoned, pristine, lived-in, ruined)
- the purpose of the structure (a well loved house, a hideout, a rendezvous point, an airship, etc.)
- anything you need specifically noted (there's a secret panel behind the painting, there are 3 rolled up scrolls in the room, it looks like someone was murdered here, etc.)
- anything you don't want in it (such as no windows, no chairs in the room, etc.)
- the encounter you are setting up here
- population (so I know about how many structures to build)
- approximate size of the town/city (2 miles, 1500 ft, etc.)
- style of roofs (pitched shingled, slanted makeshift, flat stonework, etc.)
- anything you want specifically added to the map (canals, fountains, castles, cobblestone roads, etc.)
- anything you specifically *don't* want on the map (no graveyards, schools, wells, etc.)
- the biome of the surrounding area (jungle, desert, frozen tundra, etc.)
- Requires a rough draft of some sort. I will ask questions based on the rough draft.
- If you tell me it's entirely up to me, I will direct you to one of my already created maps. If you don't care how it looks, please take one of my already created maps and add your own town names to it in whatever locations you need.
- specific features you need displayed on the map
- I always ask questions if I need further explanations
- I'm a professional cartographer and I love my job, so please let me do it. Trust me to create a map instead of wanting to dictate every detail.
- I draw in one style only, exactly what you see all my maps in. If you want a different style, please hire a different cartographer.
- If you're a patron, visit here to read about private commissions only.
If you want to hire me for commercial work, click here to fill out the contact form and I'll do my best to respond. Please provide as much detail & links as possible to help me better understand what you're looking for.
Collaboration & Licensing
First, if you need something specific and/or exclusive, see my commercial commissioning rates above.
Second, if you're looking to feature my maps on your products, here's generally how it works:
- Message me with links to your website, what products you want to feature my artwork on. I'll get back to you as soon as possible.
- If we decide to collaborate, I will send you a contract to sign.
- You can sign up to my Patreon or website membership to help budget your royalties. I have 3 collaborative tiers available.
- OR you can also pay a flat licensing fee plus royalties quarterly if you feel you won't make much on the products at first.
Yes, you cannot sell my maps as stand alone prints, in prop form, or in digital format as stand alone products or in a collection. If you want to do that, see commercially commissioning me above.
Yes and no. To be certain, message me with links to the products you want to use my art on. I do my best not to have my collaborators in competition with each other, so if you want to feature my maps on a dice tower like Wyrmwood's, the answer is no. But if you have something else unique, let's discuss!
No. You and/or your company must make the products entirely in-house.
Map Making Questions
I started by creating maps for my own D&D campaign years ago. I never thought about selling them or offering commissions because I was so use to the homebrew crowd that seemed to do all their own maps, that I figured why bother.
No, as a matter of fact, despite learning lots of other art techniques, it was by chance that I started creating maps for a living. I shared a prop map I made for myself of Skyrim in 2011 and the next thing I know, I'm being asked to create maps for other people. I ended up in such demand that I realized I should possibly consider doing this full time.
No. That's the world building stage of world design and usually occurs well before a map is made.
There is no "average" map as each has very different needs & level of detail, but maps usually take 2-6 weeks to complete.
I didn't, it was given to me after numerous people saying I was a "master cartographer" and feeling it was mis-gendering me, so "Mistress of Maps" became a title. However, I did try to resist it at first due to the alternate meaning of "mistress" and knowing how people on the internet would react. But one cannot always choose such things and I eventually gave in. I'm happy I did and actually get very few comments regarding it.
I cannot make a map from any fandom as it's copyrighted. I can make original maps only unless the company who has the rights to product products with that map hires me to do so.
I recommend the fine cartographers at TSMoSC.
No and here are the three biggest reasons why:
- I cannot possibly do all the maps for everyone in the world that wants a map so the more cartographers the merrier.
- There is no competition. They do their style of maps, I do mine.
- Most people who take my course don't end up taking on cartography as a career; it's not as easy as one might think.
Have fun. Seriously, there's no magic secret to map making. If you want them more "realistic" like mine, basic Earth sciences help with that. If you are just doing it for yourself & your TTRPG group, just have fun, don't worry about what's "right" or "wrong" and practice, practice, practice.
Map Use Questions
No, I do not allow my maps to be printed by third-party printing shops/services. I offer affordable prints at comparable prices.
Yes, you can print them on your home computer for personal use.
Yes, you can print them on your home computer for personal use and to give to your players as long as you aren't selling them nor distributing the download file.
No, you may not.
Yes, as long as you aren't making the file available for the public to download/use.
All my maps are available for personal use only. None of my maps are available for distribution other than stated above, neither in part, whole or as a collection. Maps are not for resale.
You would need to purchase a commercial license from me first. Contact me with what map you're interested in using, what format you wanted to use it (products, TTRPG show/book, etc.) and any helpful links. I will reply with the licensing fee & contract.
Business/Career Related Questions
I've based my business model around it. Patreon is a fantastic platform that allows artists like myself to be able to make projects while still being able to pay the bills. Imagine spending your entire 2-6 week's paycheck to have a map! That's how long my maps take to make but that's pretty expensive for the average DM! So as long as someone will allow me to share it with the community, it costs only what they are pledging monthly because ALL my patrons are helping everyone get maps.
However, this is a business model that doesn't work for everyone as maps are seen as both art and as a functional need for TTRPGs. Not all art is seen that way.
1. Don't offer physical rewards of any kind unless you are certain you have the time, energy, & funds to do so. A lot of people make this mistake & instantly regret it but feel obligated to continue.
2. You're not opening a store and you need to remind yourself & patrons of that. Your shop is your shop and your Patreon is not a shop. It's a place for patrons to get to know you, to get exclusive content, to be rewarded for being awesome. Treating rewards like products being sold usually doesn't end well.
3. Embrace the gift of giving. A LOT of people become patrons because they want to be a part of something creative. Let them do just that. Let them send you gifts, let them participate in your process, let them get to know the creator behind the content. Just as you would love to do for others, let them also do for you. It let's you turn "patrons" into friends and that's awesome!
This varies GREATLY per situation and often needs to factor in how much time/work is involved, what and now many designs are needed, etc.
Please note: There's a HUGE difference in being hired to create something for someone and collaborating with a company to create a product. Collaborations mean both parties put in equal work and both parties can use the work elsewhere. Being hired means you usually cannot use the work in other projects and thus only make the money you charged to create the original work.
I'm an extremely well organized and very disciplined business person. I am a former efficiency manager and have learned to apply those skills to my own business. I account for everything in my schedule, even factoring in being distracted by my lovely kitties.
I use Printful (affiliate link). They are a great, easy to use service that allows me to simply make a listing on my website and they handle the rest, even returns! They have an easy to use mockup generator for products, templates you can download, and offer a discount on sample orders so you can see their products first-hand. I always order a sample of a product before I offer it on my site to see not only how it looks with my art but the quality of the item. They've yet to disappoint me
Critical Role Questions
No. ONLY Critical Role sells the official maps of Exandria. If you find them being sold anywhere but on the Critical Role website (unless they announce differently) then they are not official maps & are stolen works.
Digital versions are available through Roll20 and D&D Beyond ONLY (unless Critical Role announces otherwise).
I created a gift for Matt Mercer at the end of campaign one, a map of Tal'Dorei. He already knew of my art as we followed each other on Twitter. While talking about how to get him the map safely, I stated that if he ever wanted a map from me, please don't hesitate to say so. He piped right up with stating they were starting the new campaign and he'd love to have something he can hand to the players...the rest, as they say, is history.
Matt gives me a rough draft showing all the key features of the map (such as mountains, coastlines, bodies of water, etc.) and I'm given freedom to fill in the details depending on the biome. I will only suggest revisions if needed or if something might work a bit better in a region. I also offer up geographical information if a particular land/water feature would indicate things like drastic weather, choppy waters, earthquake or other activities.
No, I'm professionally hired to create these maps & will not add things unless requested. I feel strongly that doing otherwise is me just being selfish as a fan and wanting to change things because of my own personal reasons.
I technically draw each map twice. Once for the prop version and again for the digital/poster version. That means that Matt has a one of a kind physical map and the posters are slightly different. Because the prop maps are usually rushed, I don't have the luxury of noting the time and the digital versions are created during my "off hours" so I don't get behind on commissions.
I get this question often and it's hard not to answer how very little has changed and yet everything has changed. I mean, before CR, my queue was packed & I was steadily working. And after CR my queue was packed and I was steadily working but now my name was suddenly getting known & I had more companies trying to hire me than individuals. But because I don't want to work *for* a company and prefer being able to make maps for the community in general, I turn down a lot of offers and just stick to what I think would be fun or interesting to do.
My map queue was booked for 14 months (and would have been more had I not closed it) *before* my map was shared on the show. It was only because I hated saying no that I opened it again only to have it fill up for 4 years worth of work. So though it was already a lot, it was the first time that I realized how *much* people loved my work. I mean, if you're willing to wait FOUR years....yeah.
Yes, all but Ashley, Laura, & Travis.
140 lb watercolor paper that goes through a different process depending on how Matt & I decide the feel of it should be.
Because the process I put the paper through to make the maps leaves them smelling like a rich herbal coffee.
No, I don't like being in front of cameras. It's just not my thing.
No, I don't like being in front of cameras. It's just not my thing plus I teach all of that on my Patreon.
No, all names, places, designs, maps, drawings, paintings, physical maps, digital versions, posters, prints, products, and graphics you see of the maps I made Critical Role are copyrighted by Critical Role exclusively. I cannot provide you with anything from the maps nor any portion thereof regardless of how small or insignificant you feel it may be.
This is a question I get asked a lot and I will never answer.
I want to stress that maps are representational. Again, REPRESENTATIONAL. They are here to help tell the story of the characters of Critical Role, to give a sense of where they are in the world, and to invite you to explore it along with them.
That said, they are NOT drawn in "real time" meaning, they are drawn in the past and therefore do no reflect any changes on the world that the current characters are creating. There's no tree in any house in Rosohna because the map is from a time before there was one there and EVEN IF it wasn't, why would a map maker put that there to begin with? They wouldn't. Just like they don't make note of your house's landscape, only the general shape of the property lines & house.
These maps are for fun. Don't expect them to be perfect, don't look to them to be exact, don't worry if something doesn't quite fit with a description. Just as in our world, maps aren't perfect and many cartographers take liberties with their designs as long as it conveys whatever they need them to. In our case, these maps are meant solely as an artistic rendition of the world we're exploring with a general idea of where it's predominant features are in relation to others.
Lastly, the maps are representational and don't depict every river, lake, or body of water in the world of Exandria, nor every hill, road, house, tree, forest, etc., just the most predominant ones.
Feet, but you're free to change it to whatever you wish in your own campaign.
Actually, they don't. They run from the higher elevation where they start to lower elevation on the way to the oceans.
Yes, and so does Alaska!
No, we have a lake formed at the base of a mountain range (it's source) flowing in different directions.
Feel free to create your own for your own campaign.
No maps were published without the approval of Matt Mercer (and others for the EGtW) first, so if it's there, we're all ok with it. I'm sorry something about the maps bothers you. I hope you can look past it and just appreciate the art & story while accepting we're only humans and imperfect. If not, please feel free to disregard them and make your own versions for your own campaign.
No, I'm professionally hired to create these maps & will not add things unless requested. I feel strongly that doing otherwise is me just being selfish as a fan and wanting to change things because of my own personal reasons
Personal projects that you don't hide behind a paywall, monetize, or make any money on is fine. However, any projects you do make money on need to be approved by Critical Role as it is their IP. I cannot grant permission to use any maps/images I've created for Critical Role in any project as it's not my IP/copyright to grant.
One of my cat's name is Ruebee because so many of my followers just adored her and started showering her with gifts when we first got her.
However, "Ruebees" is the name I gave my followers. After stating that I wanted something gender-less to call everyone on the internet, I said I was just going to greet everyone as "bees", for Critical Role's coined "Hello bees" phrase. And naturally I punned greeting my followers as "Rue's bees or RueBees". The joke sort of stuck.
At the age of 14 years old in 1988.
Well, yes and no. I don't know a kid that doesn't dream of doing something with the thing they enjoy most and I was no exception. However, I never took any steps towards it being a career other than when I first started selling my art at 17 years old when I tried to get break into the fantasy genre. I was told I there was "really no work unless you want to paint romance novel covers", which was not my thing.
It's impossible to wrap my brain around. I've been playing for over 30 years and never, EVER thought I'd see my name in one of those books. But the added bonus that it's the world of Exandria, a land so close to my heart....I cry just thinking about it.
Yes, I DM for a group of visually & audio impaired players & "theater kids" in a private home game.
No, I don't really enjoy playing with an audience. Again, being in front of a camera is not really my thing.
Visual Impairment Questions
Recommended reading: Blind/Visually Impaired Characters
I was born with less than 5% vision in one eye, near-sighted in the other, and visual snow in both.
This causes me to see only in two-dimension and have relatively no depth-perception as well as to be light sensitive (this is why I'm always wearing tinted glasses, even indoors).
I don't know I'm making them three-dimensional. When I draw maps, I'm focusing on the shadows, light source, & over emphasizing what I think would be in front or behind something else. This somehow translates to a very 3D look though, again, I see in 2D so I'm not sure how it looks different.
Nope. For physical maps, I need magnifying glasses but so would everyone else for details that small and for digital maps, I just zoom in. No special equipment needed.
If I am playing with a normal-sighted group, I usually have a Reader with one ear piece in to read me items I need to look up. A Reader is a program that turns text into speech either by the page or highlighted text. This is so I don't have to have anyone look up things in the PHB for me.
I will also ask DMs to keep key words/phases in mind when describing a situation. I prefer being told I'm "steps" away instead of feet because this is how I best learn the space around me (counting steps from one object/door opening to another). I also need them to always say things like "the monster is 20 steps in front of you at 1 o'clock" so I can best understand where something is.
When playing with my home group, we all take a bit extra time to explain things in detail with far more tactile descriptions than visual. So I say things like "the walls are slimy, and slick with moisture" instead of "the walls are glistening with liquid". Feel instead of sight helps us better understand our environment.
Life, just like everyone else. Don't get me wrong, I understand how normal-sighted people have a hard time imagining what it would be like to be partially blind, however, I am of the mind that everyone has their own issues to overcome in life. I can't even act like how I had to teach myself to create art was a unique obstacle because so many artists have done that as well.
I can say that the obstacles in life aren't necessarily on my end. I frustrated art teachers because they told me to draw what I saw and then got frustrated that I couldn't "just see" it in more depth (public schools are not equipped to teach children with impairments). Or I have had people very uncomfortable around me because of my support cane or that I always wear tinted glasses. The hardest part about being partially blind is dealing with a lot of the stigmas in society.
I cannot stress this enough... ASK THEM! Every person is different. Everyone has their own needs & preferences. All you need to do to invite people to your table is to actually *invite* them and then ask if there's anything you can do to make their experience at the table the best possible.
My group prefers props so we have a tangible item we can identify as something in our inventory. We like the sounds of clinking coins, sloshing potions, and paper rustling to add to our immersion and give us auditory aids to what is happening in game. But others might not. Just ask.
As much as I know you mean it as a compliment, saying things like "now I'm even more impressed", in reference to my artwork, after hearing I'm partially blind is not really a compliment. Comments like this down play my artistic talent and emphasizes my impairment, as if that makes my work more astounding when it looks exactly the same as it did before you knew of my impairment. Many people in the disability community do not like people acting as if whatever we accomplish is somehow even more amazing because of our physical issues. I know fully sighted people who cannot create as I do so clearly, my vision isn't what made me a good artist. I create with my imagination, not with my eyes.
I'm an extremely well organized individual who keeps to a good schedule, doesn't berate myself when I don't, and allows myself time to goof off. It makes my job much easier to handle and much more fun to do. Time just zips by as I'm knocking out projects and having fun doing them!
I don't. I have bad days and get upset/angry just like everyone else. However, when I'm annoyed, I turn off the internet and ignore it until I'm not as upset. This allows me time to think before posting/responding. I'm also of the mind that unless I care about someone's opinion of me or what I do, anything they could say isn't important to me. It's not always easy and I don't always succeed at it, but generally, I do.
I actually do a little recharging every day. I make a point of either gaming, or turning everything off and just hang out with my wife & cats, or I play. And by "play" I mean, I'll put on a fun costume, or pretend to be on a ship, or have a tea party with the cats, or whatever strikes my fancy that day. I make a point of living a creative and magical life and that does wonders for me on a daily basis.
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